19.05.2020 | 3ds max - Lights and cameras

In this lesson we learned how to apply lights to our scene.

The first light applied was the flame. To give the fire appearance we tried first a fire texture by creating a gizmo as the light source.


After this we added a sphere omni light to represent the flame instead.


We then used target spot lights and cameras to play around with the scene environment and create high contrast renders.









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