05.05.2020 | 3ds Max - Modeling a Lamp
Introduction to 3ds Max program.
The exercise of the first lesson, in order to start understanding 3ds Max, was the creation of a lamp.
In the right hand tool bar we used the shapes and selected the cylinder in the standard primitives.
Using the three point toggle, the three-dimensional cylinder is placed in the centre with a given radius and height.
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Using the bolean operations in the compound objects the torus was subtracted from the cylinder, leaving an indentation.
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After selecting the modify tool on the main cylinder, the command taper was used in order to curve the edges on the upper part of the cylinder.
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After selecting the modify tool on the main cylinder, the command taper was used in order to curve the edges on the upper part of the cylinder.
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